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BLACK LIVES MATTER! ×
BLACK LIVES MATTER!

NelsonG

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Everything posted by NelsonG

  1. One of Eric Prydz’s undisputed timeless masterpieces, “Opus,” celebrates six years. Although the song commercially released in February 2016 via Virgin Records, it’s been wowing audiences since before that time. The song was originally uploaded to SoundCloud in July 2015 and hit Beatport on the 27th, specifically. Six years later, “Opus” remains a Prydz signature, right up there with “Call On Me,” “Pjanoo,” “We Are Mirage,” “Generate,” “Liberate,” and more. The producer unleashed “Nopus” in 2020, in many ways a follow up to “Opus” that similarly builds tension and energy. Just recently, Eric Prydz dropped another fan favorite “All Night” under his Tonja Holma alias. He shared ahead of the release, “Getting things done… #2021.” Revisit the instant classic “Opus” here! Eric Prydz – Opus Photos Credit: Antonio Pagano This article was first published on Your EDM. Source: Eric Prydz Instant Classic “Opus” Celebrates 6 Years [LISTEN AGAIN] View the full article
  2. “Water Is Life: Stop Line 3” is a one-day festival to resist the ongoing Line 3 crude oil pipeline expansion View the full article
  3. Internet provider Cox Communications has been on the sharp end of several piracy lawsuits in recent years. In December 2015, a Virginia federal jury held Cox Communications responsible for pirating subscribers, ordering the company to pay music publisher BMG Rights Management $25 million in damages. This damages figure was reduced in a settlement agreement but, soon after, the Internet provider was hit with a $1 billion jury verdict in a similar case, which is still under appeal. Cox Updated Its DMCA Policy These lawsuits were a wake-up call for Cox. To cope with the constant stream of DMCA notices, the company spent millions to improve its takedown systems and processes. In 2017, DMCA notices were separated from other abuse complaints. After that, rightsholders were directed to use a new email address which is also listed a registered agent at the Copyright Office. Most copyright holders began sending their takedown notices to the new email address, but there was one outlier. Despite repeated alerts and warnings, BMG and its anti-piracy partner Rightscorp continued to use the old [email protected] address. This presented a problem for the ISP, which didn’t want to risk ignoring these notices. That’s understandable, as doing so could potentially open the door to millions of dollars in new damages claims. In fact, Cox suspected that this was BMG and Rightscorp’s plan all along. Cox Sues BMG and Rightscorp In a lawsuit filed earlier this year, the Internet provider described Rightscorp’s business plan as “corrupt” as it basically attempts to “extort” Internet subscribers into paying settlements. In a similar vein, the ‘refusal’ to use the new email address was seen as an attempt to get Cox in trouble again. “It is obvious that Defendants’ tactic is a thinly veiled attempt to exploit the procedures set forth by the [DMCA], with the goal of leveraging their improper notices to attempt to extract windfall judgments for BMG and Rightscorp’s other prospective clients. Their approach is improper and unlawful, and should be stopped,” Cox wrote. A few months have passed without an official response in court from either BMG or Rightscorp. Behind the scenes, however, the legal teams of all parties were working hard to resolve the issue without much bloodshed. Resolving Matters Out of Court Two weeks ago, the three companies submitted a joint motion asking to extend the reply deadline. According to this filing, Cox, BMG, and Rightscorp were engaged in “active discussions” to resolve the matter outside court. These discussions were fruitful as Cox decided to drop the lawsuit in its entirety this week. The motion to dismiss doesn’t explain how the matter was resolved but we can assume that Rightscorp will use the correct email address going forward. Whether Cox was also compensated for the damages it claimed is not clear. For Cox, it was probably most important to prevent any future copyright infringement claims from BMG. And with the appeal against the $1 billion verdict in another lawsuit still pending, the company has other priorities as well. From: TF, for the latest news on copyright battles, piracy and more. View the full article
  4. Featuring his graphic design for album covers, interior design for Third Man, and more View the full article
  5. Nine years ago, Zeds Dead and Omar LinX teamed up for two EPs — Victor and The Living Dead. The former was released first and is still available on SoundCloud, but was never properly released on Spotify. (Though, “Rude Boy” was released as a single in 2011 with a variety of remixes.) Now, as of yesterday, another of the EP singles, “No Prayers” is finally available on Spotify. It’s a wonderful song with elements of gospel and 2011/2012-era dubstep effects, a spy glass to what some might call a golden era for the genre. Still missing from the EP are “The One,” “Out For Blood,” “You and I,” “Jackie Boy 2.0,” which re-samples their iconic “Eyes On Fire” remix, and fan-favorite “Coffee Break,” which famously samples Aretha Franklin’s “Say a Little Prayer.” That last one ever going up on Spotify, for that reason, is questionable. For now, you can take a trip down memory lane and listen to “No Prayers” below. This article was first published on Your EDM. Source: Zeds Dead & Omar LinX Classic “No Prayers” Finally Available On Spotify View the full article
  6. The follow-up to 2002’s Cruelty Without Beauty arrives in spring 2022 View the full article
  7. Zedd is officially putting his spectacular 11,000 sq ft Beverly Hills mansion in Los Angeles on the market, asking $26.5 million for the 3.2 acre property. The home was built on spec in 2016 and Zedd purchased it for $16 million. Celebrity Net Worth writes, “If he gets the asking price, [he] will have essentially been paid $3.5 million per year to live in what is a truly spectacular mansion.” Though that’s obscuring things a little — like the fact that homes appreciate naturally, especially in affluent areas, based on improvements and pedigree. When the Russian/German DJ/producer took ownership in 2016, the house was already 99% complete, but he did add a game room, production studio, soundproof movie theater, and a custom skittles dispenser. Architectural Digest was able to do a walk-through of the home in 2018, which Your EDM covered at the time. It’s unclear why Zedd decided to sell at this time, but he’s sure to make a pretty penny from the sale. This article was first published on Your EDM. Source: Zedd Puts Incredible $26.5 Million Beverly Hills Mansion Up For Sale View the full article
  8. Jack Antonoff and his frequent collaborator share a new one from Take the Sadness Out of Saturday Night View the full article
  9. Jagjaguwar is celebrating its 25th anniversary with Join the Ritual, which also features Angel Olsen, Cut Worms, Nap Eyes, and more View the full article
  10. If you need an odor-killing solution for your home, the VentiFresh range of products is a great option. VentiFresh products unleash the same technology used on the International Space Station to neutralize foul odors. As of July 28, you can snag three of their most popular stench destroyers on sale for up to 50% off. VentiFresh ECO: Next Generation Odor EliminatorOver 388% funded on Indiegogo, the VentiFresh ECO works to destroy any odors in its path. While it's regularly $72, you can snag the ECO on sale for $36.54 using the code ANNUAL15. VentiFresh ECO: Next Generation Odor Eliminator — $36.54 with code ANNUAL15 Buying Options See Details VentiFresh Plus: Next Generation Germ and Odor EliminatorThe VentiFresh Plus uses UV-C light to destroy germs and odors. No filters or chemicals are needed to yield fresh air. Simply install the VentiFresh Plus within a couple of feet of the source of pollution — i.e., a toilet, cat litter box, trash can, etc. — and let it go to work. For a limited time, you can knock the $84 price tag down to just $50.14 using the code ANNUAL15 at checkout. Credit: Ventifresh VentiFresh Plus: Next Generation Germ and Odor Eliminator — $50.14 with code ANNUAL15 Buying Options See Details VentiFresh Plus: Next Generation Germ and Odor Eliminator Car PackGot a funky-smelling car? Bring the VentiFresh Plus along with you. With this car pack, you’ll get the odor-eliminating device, plus a custom car vent clip, a magnet mount, and a one-meter USB power cable. Use the code ANNUAL15 to knock the $88 price tag down to $50.99 for a limited time. Credit: Ventifresh VentiFresh Plus: Next Generation Germ and Odor Eliminator Car Pack — $50.99 with code ANNUAL15 Buying Options See Details http://feeds.feedburner.com/~r/Mashable/~4/AoTMeQkuDvoView the full article
  11. TL;DR: Give your room a glow-up with the Original 16-Color Moon Lamp, which is on sale as of July 28. Use code ANNUAL15 at checkout to score one for only $40.80, a savings of nearly 26%. With the Original 16-Color Moon Lamp, you can bring galactic vibes into your space and completely change the ambiance of any room in your house with the flip of a switch. This lamp was designed using NASA satellite images as inspiration, so even when it's not lit up you can see plenty of realistic bumps and craters. When it is lit up, the lamp is totally customizable. If you want to keep things natural-looking, you can choose from a cool white or warm yellow undertone. If you want to spice things up, you can choose from 16 other colors using the remote control. It's even dimmable. The lamp operates wirelessly and is rechargeable with a USB cable. It lasts up to two full hours on a single charge. If you'd like, you can even use the included wooden base stand to prop it up and place it anywhere in your home. See it in action: Normally, the Original 16-Color Moon Lamp retails for $55. But, for a limited time, you can knock the price down to just $40.80 when you enter the code ANNUAL15 at checkout. Credit: Original moon lamp The Original 16-Color Moon Lamp — $40.80 with code ANNUAL15 Buying Options See Details http://feeds.feedburner.com/~r/Mashable/~4/xV4q-wUuzQoView the full article
  12. TL;DR: Charge up to seven devices at a time with the ChargeHub X7 Signature Charging Station, on sale as of July 28. Use code ANNUAL15 to get one for $50.99 — a 15% discount. If every outlet in your home is always loaded up with chargers, leaving no room for things like lamps, appliances, and electronics, it’s time for a change. There’s no need for every gadget in your household to take up its own outlet just to get a charge. Snag the ChargeHub X7 Signature Charging Station and streamline your setup. The award-winning ChargeHub X7 allows you to eliminate bulky power strips and extra cables and replace them with this single, streamlined charging station. About the size of a coaster, it’s designed with equally spaced USB ports that can deliver a charge to seven devices at a time. And, whether you plug in a phone, a Bluetooth speaker, or a smartwatch, you can rest assured that overcharging is an extremely low risk. See it in action: While the ChargeHub X7 usually retails for $59.99, you can save 15% for a limited time and snag it for just $50.99 by using the code ANNUAL15. Credit: Limitless innovations ChargeHub X7 Signature: 7-Port USB Charging Station — $50.99 Buying Options See Details http://feeds.feedburner.com/~r/Mashable/~4/kRSw34_5W88View the full article
  13. TL;DR: As of July 28, get the Crave 10W Wireless Charger on sale for over 45% off. Use code ANNUAL15 to score one for just $21.24. When you come home after a long day, do you kick your shoes off, lie back on the couch, and finally get back to all the people you've been ignoring all day? Or do you sit crouched by the nearest outlet and 12-inch USB cord because your phone is completely out of battery? If you fall into the latter category, it may be time to upgrade the way you charge your devices. For a limited time, you can score an additional 15% off of the already discounted Crave 10W Wireless Charger. A Qi charger can make charging your Qi-compatible devices a whole lot easier. With the Crave 10W Qi Wireless Charger, you don't have to worry about extra cords. Just place your phone against the stand and let it do the work for you. The Crave 10W Qi-Certified Wireless Charger typically retails for $39, but for a limited time, you can snag it on sale for just $21.24 (over 45% savings) when you use the code ANNUAL15 checkout. Credit: Crave Direct Crave 10W Qi-Certified Wireless Charging Stand — $21.24 with code ANNUAL15 Buying Options See Details http://feeds.feedburner.com/~r/Mashable/~4/-QvTEPCAu-YView the full article
  14. Rather than test their skills on a level playing field, some gamers prefer to deploy third-party cheating software to gain a competitive advantage. This is particularly prevalent in multiplayer games where being able to shoot through walls, automatically aim, run at advantageous speeds and retain ammo supplies naturally provides a competitive advantage. While this may be good fun for those who dislike rules and don’t mind hollow victories, these hacks create frustration for other players which diminishes the gaming experience. As a result, video game developers are taking action against cheat makers and those who distribute cheats, with the aim of restoring fair play and enjoyment for their customers. A new lawsuit filed by Ubisoft and Bungie continues this trend by targeting individuals believed to be involved in the development and distribution of cheats for Destiny 2 and Rainbow Six Seige. Lawsuit Targets Individuals Allegedly Behind Ring-1 Filed in a California district court, the lawsuit targets Andrew Thorpe (aka ‘Krypto’), Jonathan Aguedo (aka ‘Overpowered’), Wesam Mohammed (aka ‘Grizzly’), Ahmad Mohammed, plus John Does 1-50. According to the plaintiffs, these people operate, oversee or participate in Ring-1, an operation that develops, distributes and markets a range of cheats for Destiny 2 and Rainbow Six Seige, among others. Ring-1 is said to largely operate from Ring-1.io but is also active on hundreds of forums, websites and social media accounts selling cheats that enable Ubisoft and Bungie customers to automatically aim their weapons, reveal the locations of opponents, and see information that would otherwise be obscured. “Defendants’ conduct has caused, and is continuing to cause, massive and irreparable harm to Plaintiffs and their business interests. The success of Plaintiffs’ games depends on their being enjoyable and fair for all players,” the lawsuit reads. “Cheaters ruin the experience of playing the Games. Not only do cheaters impair the enjoyment of gameplay by non-cheaters with whom they interact in-game, but cheaters also illegitimately obtain and thereby devalue the in-game rewards that non-cheaters obtain legitimately.” Ubisoft and Bungie say that the defendants’ conduct is both unlawful and malicious since they deliberately set out to do harm to the companies and player communities. Who Are The Ring-1 Defendants? The lawsuit alleges that Andrew Thorpe (aka ‘Krypto’) is a person residing in North Humberside in the UK. It’s claimed he is a Ring-1 staff member and moderator who assists the plaintiffs’ customers to use the cheat software, serves as a liaison to the cheat developers, and may also be a developer himself. Jonathan Aguedo (aka ‘Overpowered’) is said to reside in Windermere, Florida. Alongside similar allegations to those leveled against Thorpe, it’s alleged that Aguedo also acts as a reseller of Ring-1 cheats. Wesam Mohammed (aka ‘Grizzly’) allegedly resides in Munster, Indiana. He stands accused of being a long-time member of Ring-1 and a “prolific” reseller of the cheating software, with some sales being conducted under the moniker “Gaming Mods.” Ahmad Mohammed is also claimed to be a resident of Munster and a reseller of the Ring-1 cheats. The complaint goes on to list a number of individuals only by their online handles. These include Berserker, Cypher, Admin, Cale, Overseer, Tralepo, Frost, Dove and Pingu, who are all accused of being involved in various aspects of the Ring-1 operation. At this stage their identities are unknown but Ubisoft and Bungie say they will seek to amend their complaint once this information is obtained. Defendants’ Business Model According to the lawsuit, the cheats developed and distributed by Ring-1 are not cheap. Access to Destiny 2 cheats via the Ring-1 website costs 30 euros per week or 60 euros per month while those for Rainbox Six Seige cost 25 euros and 50 euros respectively, netting the defendants up to hundreds of thousands of dollars in revenue. The plaintiffs believe that Ring-1 or those acting in concert with them fraudulently obtained access to the games’ software clients before disassembling, decompiling and/or creating derivative works from them. These tools were then tested on Destiny 2 and Rainbow Six Seige servers under false pretenses by using “throwaway accounts” and false identities. Copyright Infringement Offenses Since the cheating software developed and distributed by Ring-1 is primarily designed for the purpose of circumventing technological measures that control access to their games, the plaintiffs state that the defendants are trafficking in circumvention devices in violation of the DMCA (17 U.S.C. § 1201(a)(2)). In addition, it’s alleged that the defendants unlawfully reproduced and displayed the plaintiffs’ artwork on the Ring-1 website, adapted the performance of the games, and reproduced game client files without a license during reverse engineering and similar processes. In the alternative, Ubisoft and Bungie suggest that the defendants can be held liable for inducing and contributing to the copyright-infringing acts of their customers when they deploy cheats that effectively create unauthorized derivative works. “As a direct and proximate result, Plaintiffs are entitled to damages and to Defendants’ profits in amounts to be proven at trial, which are not currently ascertainable. Alternatively, Plaintiffs are entitled to maximum statutory damages of $150,000 for each copyrighted work infringed, or in such other amount as may be proper under 17 U.S.C. § 504(c),” the complaint adds. Other Claims Against The Ring-1 Defendants In addition to the alleged copyright infringement offenses, Bungie and Ubisoft say the defendants are liable for trademark infringement due to the use of various marks on the Ring-1 website and elsewhere. They are also accused of ‘false designation of origin’ due to false or misleading descriptions that suggest a connection with the companies, and intentional interference with contractual relations by encouraging Destiny 2 and Rainbow Six Seige players to breach their licensing conditions. The gaming companies conclude with claims that the Ring-1 defendants’ business represents unfair competition that relies on violations of the Computer Fraud and Abuse Act due to the accessing of official gaming servers without authorization. As a result, Bungie and Ubisoft demand injunctions to restrain this behavior going forward. They want the Ring-1 website (and any copies) to be shut down, along with the cheating software itself. They also demand actual or maximum statutory damages on the copyright counts, plus damages for trademark infringement and violations of the Computer Fraud and Abuse Act. All proceeds obtained by the defendants through the sale of the cheating software should be placed in a trust, the companies say. The Bungie and Ubisoft complaint can be found here (pdf) From: TF, for the latest news on copyright battles, piracy and more. View the full article
  15. VR headsets could eventually become appropriate court attire. Virtual reality is frequently used for both entertainment and education, immersing people in computer-generated environments. Australian researchers are now looking into the benefits VR technology could offer in a courtroom — and the results so far are promising. In a paper published this May, researchers from the University of South Australia investigated whether the ability to inspect crime scenes in virtual reality could help jurors make decisions in courtroom trials. Measuring the impact of viewing the same crime scene in either VR or a photographic slideshow, they found that virtual reality led participants to a different, more consistent verdict than one based only on photos. "We found that participants in VR were significantly more accurate in remembering the correct placement of evidence items," the researchers wrote, noting they were also better at remembering some narrative aspects. "Participants who viewed the scene in the [photograph] Baseline mode were divided in their verdict decision, whereas participants in VR came to an almost unanimous decision." SEE ALSO: Facebook's Oculus is testing in-headset VR advertising The researchers built their experiment prototype using the Unity video game engine and a VIVE Pro Eye VR headset. Scanning a mock crime scene, they presented two groups of 15 participants with the same scenario: the aftermath of a parking lot dispute between two people in which one was killed. While one group explored the scene in interactive virtual reality, the other was only given photographs to inspect. "There were a few reasons we chose hit and run," researcher Dr Andrew Cunningham told Mashable via email. "1. We modelled it after a mock crime from our forensic partners; 2. It was a situation with some ambiguity; 3. It relied on spatial understanding and interpretation; 4. It was not too horrific/stressful for participants." The different ways in which the evidence was presented seemed to have a stark impact on how participants understood and interpreted information, and on their subsequent verdicts. Of those who viewed the scene in VR, 86.67 percent determined the scene was a case of "death by dangerous driving" — that's 13 out of the 15 in the group. Meanwhile, just 46.67 percent of participants who were presented with photographs came to the same conclusion, with a slight majority of 8 out of 15 choosing the more lenient "death by driving without due care" ruling instead. "This experiment was developed with the input of forensic professionals but was nonetheless designed to be ambiguous," wrote the researchers, stating that further research could be done using scenarios with an objective truth. "The goal of this experiment was to identify how participants develop a narrative based on what they were presented and how this further affects their decision-making." Virtual reality's interactivity allowed jurors to examine the crime scene in a way that made sense for them, helping them coherently piece together events in their minds. Its ability to let participants literally see the accused's point of view was also particularly impactful, with six of the 15 people in the VR group specifically stating that this influenced their verdict. Being able to place themselves in the accused's position cast significant doubt on the defence's argument that he hadn't been able to see the victim — VR participants determined that he actually had a clear view. "The verdict 'Death by dangerous driving' was 9.5 times more likely to be chosen by participants who viewed the scene in VR," wrote the researchers. "A possible explanation for this result may be the amount of information that can be presented in VR…. An immersive scene allows large amounts of information to be presented in a way that is manageable, and participants took advantage of the exploration in a way that may have better supported their mental model." The researchers further noted that virtual reality could be particularly useful for crime scenes that involve reflective surfaces such as car mirrors, as photographs are unable to reliably capture them. Cunningham told Mashable that while the laser scanning technique they used isn't good at capturing reflections, technology such as Google's LightField would be up to the task. Interestingly, participants who were shown the photographic evidence were also given the opportunity to look at the virtual reality scenario after the experiment had concluded. At least one stated that they would change their initial, more lenient verdict, while others who chose a harsher penalty in this scenario gained even more confidence in their decision. The VR scenario had preset locations that users could 'teleport' to, as well as a free-roaming option. Credit: Andrew Cunningham / University of South Australia Though physical site visits aren't uncommon in jury trials, VR reconstructions could both reduce costs and address situations where excursions aren't possible. The researchers considered that it would be useful to conduct further experiments using a larger sample size of participants, as well as allowing them to deliberate together as a real jury would. "The cost of jury viewings is significant; [it costs] thousands of dollars to transport the jury, judge, and scheduling," said Cunningham. "Viewings can also take place months after the fact under different weather conditions, or the scene may have changed." A high tech solution like virtual reality may seem expensive, but Cunningham noted that current laser scanners make the cost of digitising a crime scene "negligible." Scanning the crime scene also only took around four hours, time he believes could be reduced with experience. "Policing agencies are already scanning crime scenes as part of investigations, so that will also reduce costs," said Cunningham. "Forensics experts will re-create or scan scenes as well to analyse a scene (for example, tracing bullets) and this evidence may be presented in court currently as videos." Though it seems like VR technology would greatly assist the legal process, Cunningham believes it will be over a decade before jury duty involves strapping on a headset. "I think VR will be used in investigations first by policing agencies and forensics analysts," said Cunningham. "For the courtroom, there’s still quite a road before it is used." Virtual reality is slowly growing more common and accessible to the general public, offering great benefits in many other spheres. Even so, it's still relatively new technology, and the justice system isn't exactly known for being an early adopter. "The technology is reaching a point where it is consumer friendly, but [introducing it to a courtroom] would require a progressive judge," said Cunningham. "However, we did present the technology to South Australian judges, and their takeaway was that the technology was coming, that [it] will be used in the courtroom at some stage in the future, and that we should understand the impact of the technology to ensure the best outcomes." http://feeds.feedburner.com/~r/Mashable/~4/4atjgZx2zmUView the full article
  16. Here's one negative takeaway from Apple's otherwise stellar earnings report: New iPhones and iPads might be hard to obtain this fall. This is according to Apple's CEO Tim Cook and CFO Luca Maestri, who spoke about the issue during the earnings call (via MacRumors). "We expect supply constraints during the September quarter to be greater than what we experienced during the June quarter. The constraints will primarily impact iPhone and iPad," Maestri said. It's hard to quantify that. Apple does say that it expects "very strong double digit growth" in the fourth quarter, so it can't be that bad. But it's quite possible that some of the most desired colors and configurations of iPhones and iPad will be a bit harder to get this fall. SEE ALSO: Apple's iPhone 13 might have an always-on display Apple isn't the only company experiencing supply constraints; a global chip shortage has been affecting basically every tech company out there, from Tesla to Microsoft. And while the situation will likely get better in the auto industry soon, there are indications that smartphones will suffer next. As for the rest of Apple's Q3 financial results, they're pretty great. Apple reported record June quarter revenue of $81.4 billion, a 36 percent year-over-year increase, with revenues being up in double-digits across all product categories. As for the upcoming products, Apple is expected to launch four new iPhones, which will be fairly similar in design to the current iPhone 12 lineup. Rumored new features include a smaller notch, an always-on display, a bigger battery, and a 1TB storage option. Apple is also expected to launch new iPads this fall, including a redesigned iPad mini. http://feeds.feedburner.com/~r/Mashable/~4/cBOgIhHyeU4View the full article
  17. When the Indy Autonomous Challenge takes off later this year, all the race cars will look the same — and no one will be behind the wheel. The IAC is a university-led self-driving car race taking place Oct. 23 at the Indianapolis Motor Speedway with $1.3 million in prizes on offer. The first three teams to cross the finish line in 25 minutes or less after 20 laps (that's about 50 miles) will win what's believed to be the first head-to-head autonomous race. To make sure the race is about building out the software for autonomous driving at high speeds (the average speed will be about 120mph), each team has the exact same modified Dallara AV-21, a typical race car usually with a human driver. Clemson University students helped develop the base car for the race. Earlier this month, the IAC showed off more details about the cars equipped with radar, cameras, ultrasonic, and infrared sensors along with three light-detecting sensors, called LiDAR, from autonomous sensor maker Luminar. LiDAR helps cars "see" by emitting light onto objects as far as 800 feet around the car. Look at that hardware. Credit: Indy Autonomous Challenge The sensors in the car are the same that Luminar, a Florida-based company, is going to put in future Volvo SUVs. Race organizers want the cars able to handle the extreme racing environment, but also be applicable to future self-driving car scenarios on city roads and highways. Luminar's senior director of product strategy, Dr. Matthew Weed, who studies optics and lasers, said the race is less about the hardware and more about the challenge of making decisions while moving at breakneck speeds. It's an opportunity to make autonomous highway driving safer, too. What the students learn on the course will "trickle down from the racing environment to commercial vehicles," he said in a recent call. When driving really fast, the car's sensors and computer system has to anticipate what will happen next. It doesn't happen right in front of the car, as with many of the test autonomous vehicles from companies like Cruise and Waymo that travel at modest freeway speeds at most. "You’re going to have a fair shot at 65mph when something unexpected happens," said Matt Peak, the director of mobility at Energy Systems Network, which is one of the main organizers behind the Indy Autonomous Challenge. That's not the case at 180mph in autonomous mode. The race is based on the 2004 DARPA Grand Challenge for autonomous vehicle development, but this time with university teams. The U.S. Department of Defense led the original challenge that brought competitors from major automakers. For the IAC, more than 40 schools with 550 students from around the world entered the competition. As of late July, it's down to 19 universities across 10 final teams comprised of more than 200 students. Students from as far as Poland, Germany, Italy, and Korea are taking on teams from U.S. universities like Rochester Institute of Technology, Colorado State, Western Michigan, Massachusetts Institute of Technology, University of Pittsburgh, University of Alabama, University of Virginia, West Point, Auburn, and University of Hawai'i. Some schools are joining forces with others, like Indiana University with the Indian Institute of Technology Kharagpur and Colombia's Universidad de San Buenaventura. "It's a good opportunity for our tech to be in the hands of the next generation," Luminar's Dr. Weed said. SEE ALSO: New robo-taxi is sleek and slim compared to other 'monstrosities' To make it to the final race, the university teams have been working on programming the cars since before the pandemic. All without stepping onto the race track. Starting next month the final teams will finally get to interact with the race vehicle in preparation for a qualifying race on Oct. 21 and 22. Earlier this year the teams competed in a simulated race completely virtually. Now an IRL race day is fast approaching. In October finalists will put the pedal to the metal with their programming skills for the robo-race. http://feeds.feedburner.com/~r/Mashable/~4/lGWDBj_65yUView the full article
  18. It's been nine months since President Joe Biden won the 2020 U.S. presidential election, but the acrid stench of the Trump administration's corpse continues to linger. Now Twitter has finally thrown open some windows, permanently suspending eight accounts which baselessly pushed for the election results to be audited. The bans are for reasons unrelated to their spread of dangerous misinformation and undermining of the American democratic system. Still, the end result is the same. As first reported by BuzzFeed News, the suspended accounts include @arizonaaudit, @AuditWarRoom, @Audit_Arizona, @Audit_PA, @AuditGeorgia, @AuditMichigan, @AuditNevada, and @AuditWisconsin. As their names suggest, these accounts were focused on promoting the Republican-led election audit in Arizona, and pushing for audits to be performed in other states as well. In fact, @arizonaaudit billed itself the official Twitter account for the audit, and verified government officials had previously linked to it. Now Republicans' overactive sense of victimhood has a smaller audience, with Twitter confirming the suspensions in a statement to Mashable. However, the social media company also indicated that its decision to boot the accounts had nothing to do with the nature of their content. "The accounts referenced were permanently suspended for violating the Twitter rules on platform manipulation and spam," a Twitter spokesperson told Mashable. Twitter's platform manipulation and spam policy doesn't address content issues regarding misleading election information — that would fall under its civic integrity policy. Rather, this policy stops people from operating multiple accounts with overlapping uses, and posting identical or substantially similar content across them. It wouldn't matter if these audit accounts were posting civic process misinformation or the full text of The Lord of the Rings line by line. Under this policy, Twitter's response would supposedly be the same. SEE ALSO: Twitter suspends Marjorie Taylor Greene again, this time over misleading vaccine tweets Twitter declined to comment as to whether any specific incident sparked the suspensions. However, while at least @AuditWarRoom and @arizonaaudit had both been operating since May, a post on Audit War Room's Instagram account indicated the other six Twitter accounts were only established last week. It's likely this drew some extra attention from the big blue bird. The Arizona audit has become a watchword for Trump supporters resolute in their dissociation from reality. The ballots from Maricopa County, Arizona have already been audited four times since the November 2020 election, including in a hand recount, a partial hand recount, and two further audits by accredited independent experts. Yet in March this year, Republicans hired private contractors to examine Maricopa County's results for a fifth time, once more searching for any evidence of widespread election fraud. That's over $150,000, months of work, and a whole ton of energy that could have gone toward literally anything other than the political equivalent of hunting for monsters under the bed. But at least we won't hear as much about it on Twitter anymore. http://feeds.feedburner.com/~r/Mashable/~4/DHaEqGf7-NMView the full article
  19. SAVE 38%: The Shark cordless stick vacuum cleaner (IZ201UKTSB) is on sale for £249.99 on Amazon, saving you £150 on list price. Pets are the best. These furry friends brighten your day, every day, and we should be extremely thankful for that. Something we're not thankful for is all the hair that gets absolutely everywhere. Even pets aren't perfect. The best way of dealing with all of this pet hair is with a vacuum cleaner that's designed to handle it. The Shark cordless stick vacuum cleaner (IZ201UKTSB) is exactly that, with anti-hair wrap technology that actively removes hair from the brush-roll as you clean. It also has a run-time of up to 40 minutes from a single charge, which should be enough time to get around the house. The Shark cordless stick vacuum cleaner (IZ201UKTSB) is on sale for £249.99 on Amazon, saving you £150 on list price. This deal comes with a five-year guarantee (and a two-year guarantee for the battery) upon registration with Shark. Handle all that pet hair with this powerful vacuum cleaner from Shark. Credit: Shark Save £150 on this Shark vacuum cleaner Buying Options See Details Explore related content:How to unblock and watch American Netflix in the UK The best streaming sites for watching all your favourite shows The best VPN deals in July 2021 http://feeds.feedburner.com/~r/Mashable/~4/xiuTW6QOni0View the full article
  20. TL;DR: A one-year subscription to Pixlr Premium is on sale for £14.51 as of July 28, saving you 79% on list price. Pixlr is a flexible browser-based photo editing suite for beginners and professionals. Its claim to fame: It has an intuitive layout that's super easy to use, even for editing newbies. In seconds, for example, you can remove the entire background from a portrait or selfie and swap it for something more exciting. You’ll get access to filters, effects, overlays, icons, stickers, decorative texts, and other assets. Social media templates are also included, so you can edit your photo to fit YouTube, Instagram, Facebook, and more. Since Pixlr is browser-based, you can edit your photos directly from your browser. And if you ever need help, there are plenty of video tutorials at your disposal. While it's regularly £69 for a year's access, you can get a Pixlr Premium subscription for only £14.51 for a limited time. Save 79% on Pixlr Premium Buying Options See Details http://feeds.feedburner.com/~r/Mashable/~4/AWJhOr_LMbgView the full article
  21. You may well recognize Cassie as the basis of Agility Robotics’ delivery bot, Digit. If you’ve been following the tech’s progression at all, however, you no doubt know that it started life as the ostrich-inspired Cassie. The robot is all legs and not much else. In addition to fueling Agility’s commercial ambitions, the robot has proven a solid platform for exploring bipedal location. Announced by Oregon State University professor Jonathan Hunt in 2017, Cassie was created with the aim of a $1 million grant from the DoD — a pretty familiar story in the robotics world. Today, a team from the Dynamics Robotics Laboratory in OSU’s College of Engineering highlighted the ways they’re continuing to push Cassie to its bipedal limits. The team says the robot was able to run a 5K untethered, on a single charge. Cassie’s not going to beat any human world records anytime soon, but the 53-minute (and three second) run was still an impressive exhibition for the tech. The robot’s run time included around 6.5 minutes of troubleshooting, as the team dealt with an overheated computer and a botched turn that knocked it off its legs. “Cassie is a very efficient robot because of how it has been designed and built, and we were really able to reach the limits of the hardware and show what it can do,” Ph.D. student Jeremy Dao said in a statement. According to the team, Cassie essentially taught itself to run using a deep reinforcement learning algorithm, which allowed the system to figure out how to stay upright by shifting its balance while running. “Deep reinforcement learning is a powerful method in AI that opens up skills like running, skipping and walking up and down stairs,” undergrad student Yesh Godse adds. In May of this year, the OSU team also demonstrated how Cassie can walk up and down stairs without the aid of lidar or on-board cameras. http://feeds.feedburner.com/~ff/Techcrunch?d=2mJPEYqXBVI http://feeds.feedburner.com/~ff/Techcrunch?d=7Q72WNTAKBA http://feeds.feedburner.com/~ff/Techcrunch?d=yIl2AUoC8zA http://feeds.feedburner.com/~ff/Techcrunch?i=TwUWtAyDNtY:egWCwFp1CV8:-BTjWOF_DHI http://feeds.feedburner.com/~ff/Techcrunch?i=TwUWtAyDNtY:egWCwFp1CV8:D7DqB2pKExk http://feeds.feedburner.com/~ff/Techcrunch?d=qj6IDK7rITs http://feeds.feedburner.com/~r/Techcrunch/~4/TwUWtAyDNtYView the full article
  22. To get a roundup of TechCrunch’s biggest and most important stories delivered to your inbox every day at 3 p.m. PDT, subscribe here. Hello and welcome to Daily Crunch for July 27, 2021. Today is a good day not only because the U.S. women’s national soccer team is heading to the Olympics quarter finals (shoutout Gotham’s Carli Lloyd!), but also because Danny Crichton just published an incredibly interesting EC-1 digging into RapidSOS. Danny has previously written extensively about disaster tech, a growth industry of sorts given the changing climate. OK, now to tech news! — Alex The TechCrunch Top 3 Edtech’s shifting center of gravity: The debris is still settling after China’s recent regulatory changes impacted edtech, on-demand and music-streaming businesses in the country. Natasha Mascarenhas dug into the edtech market, asking investors where they planned to invest in the future. The gist is that while China was once the center of the edtech universe, it may rapidly lose that crown to a more global set of edtech hotspots. Africa’s burgeoning startup ecosystem: TechCrunch’s long-running dive into the Q2 venture capital market is coming to a close this week, but not before we investigated the African startup market, a growing space that is attracting more and more investor and media attention. Some big exits certainly haven’t hurt. But while capital raised by African startups is growing rapidly, some blank spaces still exist. Let’s see if investors pounce. No-code is still super hot: If you want to have a weird day on Twitter, tweet that you don’t like no-code as a concept. You will get many notes from folks who disagree. That passion among the hoi polloi is also reflected in investor interest. This time ‘round the funding tree it’s Bubble, which just closed a $100 million round to help anyone “begin building modern web applications using a click-and-drag interface that can connect data sources and other software together in one fluid interface,” per our reporting. Startups/VC Kicking off today’s startup notes, let’s talk about stock. Startup shares, to be precise. Mostly investors get preferred shares, because they can demand better equity as they are bringing capital to the table. Founders and staff tend to get common stock. Which, as the name implies, is not as good as preferred. But there’s a venture capital firm in Boston called Pillar VC that buys common stock in its investments. One of its investors, Jamie Goldstein, wrote an essay for TechCrunch sharing what he’s learned from the process. It’s worth reading. Before we get into funding rounds, NowRx CEO and co-founder Cary Breese wrote an op-ed for TechCrunch discussing the delivery market. Given how much money is flowing into so-called instant grocery startups, it’s also worth your time. $200M for sensors as a service: That’s the news from Wiliot, which has just put a bunch of SoftBank Vision Fund 2 money into its pockets to turn its “ultra thin and light” processor that “runs on ambient power” into a service that it can sell to others. Very cool. Meet the latest crypto unicorn: It’s Fireblocks — with its new $310 million round, the company is now worth $2.2 billion. What does it do? According to our own reporting, Fireblocks “aims to offer financial institutions an all-in-one platform to run a digital asset business, providing them with infrastructure to store, transfer and issue digital assets.” Between this and the recent FTX deal, it’s clear that there is still ample investor appetite for continued crypto wagers. 1Password raises $100M more: Accel is at it again, putting big checks into largely self-sustaining businesses This time it’s a double down on 1Password, a software service that helps individuals and businesses alike create and manage supersecure passwords. The company competes with LastPass, among other companies. The company is now worth $2 billion and recently crossed the $120 million ARR milestone. That’s pretty darn good, even if the company’s revenue multiple implies that it is no longer growing at startup speeds. (How about an S-1? Anyone?) Oova wants to help people conceive: The startup just landed a $1.2 million round to help folks figure out their optimum fertility window and provide information that their healthcare provider may be able to use to confirm ovulation. There are two groups of people in the world. Those who have not dealt with fertility-related issues, and those who have. For the latter set, Oona’s newly released kit and goals are good news. The RapidSOS EC-1 According to one estimate, Americans place 240 million 911 calls each year. Sending emergency services to the right location sounds straightforward, but each call is routed through one of thousands of call centers known as public safety answering points (PSAPs). “Every 911 center is very different and they are as diverse and unique as the communities that they serve,” said Karin Marquez, senior director of public safety at RapidSOS. One PSAP that serves New York City is a 450,000-square-foot, blast-resistant cube set on nine acres, but “you have agencies in rural America that have one person working 24/7 and they’re there to answer three calls a day,” Marquez noted. Founded eight years ago, RapidSOS processes more than 150 million emergencies each year across approximately 5,000 PSAPs. The company’s technology helps call centers integrate requests from cell phones, landlines and IoT devices. “Its technology is almost certainly integrated into the smartphone you’re carrying and many of the devices you have lying around,” Managing Editor Danny Crichton writes in a four-part series that studies the company’s origins: Part 1: The early years and why a consumer app company turned to govtech and integrated services for technology and device companies. Part 2: How RapidSOS made its pivot and why its current business model has performed so well. Part 3: To transform 911 services, RapidSOS established dozens of corporate and individual partnerships. Part 4: Examines the future of 911 and RapidSOS in light of limited infrastructure funding. “I’ve honestly never met a company like RapidSOS with so many signed partnerships,” says Danny, who initially wrote about the firm six years ago. “It’s closed dozens of partnerships and business development deals, and with some of the biggest names in tech. How does it do it? This story is about how it built a successful BD engine.” (Extra Crunch is our membership program, which helps founders and startup teams get ahead. You can sign up here.) Big Tech Inc. TechCrunch is about to dive into a whole mess of Big Tech earnings in a moment, so we’ll be brief regarding Big Tech news today. Here’s a rapid-fire rundown: Shopify allows merchants to sell NFTs directly through their storefronts: The popular Canadian e-commerce platform supporting NFTs could be a boon to their broader adoption. Instagram now supports 60-second videos on Reels, its TikTok clone: Every major social network wants a piece of TikTok’s magic. Let’s see if Instagram can capture some of that sparkle. Google TV mobile app redesign adds new services and recommendations: Google TV is the updated Chromecast interface, if you were wondering. The redesign includes Rotten Tomatoes scores, just in case you want some extra input on what to watch. Pinterest rolls out new features that let creators make money from pins: More shoppable content at Pinterest? Not a surprise, but perhaps something that will allow the company to continue posting above-expectations revenue growth. TechCrunch Experts: Growth Marketing Image Credits: SEAN GLADWELL (opens in a new window) / Getty Images Have you recently worked with a growth marketer? We want to hear about your experience! Fill out the survey here. The answers to this survey will help shape our editorial coverage as we begin to dive into conversion optimization, social, paid ads and more! Find more details at techcrunch.com/experts. http://feeds.feedburner.com/~ff/Techcrunch?d=2mJPEYqXBVI http://feeds.feedburner.com/~ff/Techcrunch?d=7Q72WNTAKBA http://feeds.feedburner.com/~ff/Techcrunch?d=yIl2AUoC8zA http://feeds.feedburner.com/~ff/Techcrunch?i=j2DHIla5iKc:oQcXnL-i8BE:-BTjWOF_DHI http://feeds.feedburner.com/~ff/Techcrunch?i=j2DHIla5iKc:oQcXnL-i8BE:D7DqB2pKExk http://feeds.feedburner.com/~ff/Techcrunch?d=qj6IDK7rITs http://feeds.feedburner.com/~r/Techcrunch/~4/j2DHIla5iKcView the full article
  23. Another excellent quarter for Apple, as the company posted $81.4 billion in revenue. That’s a 36% year-over-year jump for the company, besting Wall Street estimates of $73.3 billion by a considerable margin. “Our record June quarter operating performance included new revenue records in each of our geographic segments, double-digit growth in each of our product categories, and a new all-time high for our installed base of active devices,” CFO Luca Maestri said in a release. “We generated $21 billion of operating cash flow, returned nearly $29 billion to our shareholders during the quarter, and continued to make significant investments across our business to support our long-term growth plans.” Some strong figures for the company all around here, but it was iPhone sales and subscription services that continued to lead the way — a familiar story for anyone who’s followed the company the last several quarters. iPhone sales increased from $26 billion to $39.5 billion, on the continued strength of the company’s long-waited push into linewide 5G, while services rose from $13.1 billion to $17.5 billion for the quarter. Apple has continued to grow its services offerings, which now includes Music, TV+, iCloud, Arcade, News+ and Fitness+. The company clearly sees the subscription portfolio as the future of its revenue model. Greater China proved a strong market for the company in the third fiscal quarter. The company posted $14.76 billion in sales for the region, a more than 50% increase over the same time last year. The Americas region, meanwhile, rose from $ 27 billion to $35.89. In the earnings report, CEO Tim Cook made reference to pandemic-related issues, which highlighting broader societal focuses for the company. “This quarter, our teams built on a period of unmatched innovation by sharing powerful new products with our users, at a time when using technology to connect people everywhere has never been more important,” said Tim Cook, Apple’s CEO. “We’re continuing to press forward in our work to infuse everything we make with the values that define us — by inspiring a new generation of developers to learn to code, moving closer to our 2030 environment goal, and engaging in the urgent work of building a more equitable future. The company once again declined to offer guidance, owing to uncertainties during the pandemic. On a followup call with investors, however, Maestri noted, “We expect revenue growth to be lower than our June Quarter.” The CFO cited various issues including foreign exchange rates with the U.S. dollar, a slow down in the growth rate of services and continued supply chain issues for its hardware offerings. http://feeds.feedburner.com/~ff/Techcrunch?d=2mJPEYqXBVI http://feeds.feedburner.com/~ff/Techcrunch?d=7Q72WNTAKBA http://feeds.feedburner.com/~ff/Techcrunch?d=yIl2AUoC8zA http://feeds.feedburner.com/~ff/Techcrunch?i=dDS_VX_Epug:JjcfptSHtDs:-BTjWOF_DHI http://feeds.feedburner.com/~ff/Techcrunch?i=dDS_VX_Epug:JjcfptSHtDs:D7DqB2pKExk http://feeds.feedburner.com/~ff/Techcrunch?d=qj6IDK7rITs http://feeds.feedburner.com/~r/Techcrunch/~4/dDS_VX_EpugView the full article
  24. Today after the bell amidst a deluge of major technology company earnings reports, Alphabet reported its own second-quarter performance. The search-and-services company posted revenues of $61.9 billion in the June 30, 2021 quarter, net income of $18.5 billion, and earnings per share of $27.26. Those figures work out to top-line growth of 62%, and net income expansion of 166%. Naturally Google is currently being compared to pandemic-impacted Q2 2020 results, but its gains are noteworthy regardless. The Android-maker’s results trounced expectations, with the street only expecting Google’s parent company to post $56 billion in total top line and $19.14 in earnings per share. Notably Alphabet shares are up around a single percentage point after hours, mirroring a similarly muted market reaction to better than officially anticipated earnings results from Microsoft. Alphabet is a company with a number of moving parts, so let’s unpack the numbers a little bit. YouTube’s reported revenue of $7 billion is up 84% year over year. This feels like a strong result, frankly, given YouTube’s age. That said, your humble servant wonders how much heavier the ad load can get on YouTube before a rival service steals some of its oxygen. In a separate note, YouTube disclosed that its YouTube Shorts product has “surpassed 15 billion global daily views,” up 131% from the 6.5 billion global daily views that it detailed in March. (Everyone wants to eat TikTok, it seems.) Google Cloud reported revenue of $4.6 billion, up 54% year over year. That growth rate is slightly above what Microsoft posted for its Azure cloud unit. However, as the Microsoft effort is considered to be larger than Google’s own in revenue terms, investors might have anticipated a larger growth ∆ than what Mountain View just detailed. Google Cloud cut its operating loss from $1.4 billion in the year-ago Q2 to a far more modest $591 million deficit in its most recent quarter. That’s honestly rather good. On the Other Bets side of things, revenues rose! But so did losses. The skunkworks group at Alphabet posted $192 million in revenue, up from $148 million in the year-ago period. But the collection of trials and errors lost $1.4 billion in the quarter, up from $1.1 billion in the corresponding year-ago period. Naturally with operating income of $19.4 billion inclusive of its Other Bets cost center, Alphabet can well afford to continue spending on what projects that may in time generate material future revenues. Still, everything at Alphabet that is not Google’s core offerings (search, YouTube, etc.) lost money in the quarter: Image Credits: Alphabet The real story, however, is in the epic gains that Alphabet posted in operating income from Q2 2020 to Q2 2021. Just look at that acceleration in operating income! It’s a somewhat befuddling result in terms of its quality. What else to take note of? Google’s share repurchase program has been modified some, but not in a manner that should impact regular investors. So we can leave Alphabet’s quarter content that the company did well enough to defend its market cap of just over $1.75 trillion, even if it did not manage to add too much to the figure in after-hours trading thus far. It’s a great time to be a huge tech company. http://feeds.feedburner.com/~ff/Techcrunch?d=2mJPEYqXBVI http://feeds.feedburner.com/~ff/Techcrunch?d=7Q72WNTAKBA http://feeds.feedburner.com/~ff/Techcrunch?d=yIl2AUoC8zA http://feeds.feedburner.com/~ff/Techcrunch?i=ane1n7eG8os:BfcWfkGR2FA:-BTjWOF_DHI http://feeds.feedburner.com/~ff/Techcrunch?i=ane1n7eG8os:BfcWfkGR2FA:D7DqB2pKExk http://feeds.feedburner.com/~ff/Techcrunch?d=qj6IDK7rITs http://feeds.feedburner.com/~r/Techcrunch/~4/ane1n7eG8osView the full article
  25. One of the world’s biggest video game companies is reeling after a state discrimination and sexual harassment suit kicked off a firestorm of controversy within the company. California’s Department of Fair Employment and Housing sued Activision Blizzard last week, alleging that the company fostered a “breeding ground for harassment and discrimination against women.” Following a combative response to the lawsuit from corporate leadership, a group of employees at Blizzard will stage a walkout, which is planned for Wednesday at 10 a.m. PDT. Most employees at Blizzard continue to work remotely, but walkout participants will gather tomorrow at the gates to the company’s Irvine campus. “Given last week’s statements from Activision Blizzard, Inc. and their legal counsel regarding the DFEH lawsuit, as well as the subsequent internal statement from Frances Townsend, and the many stories shared by current and former employees of Activision Blizzard since, we believe that our values as employees are not being accurately reflected in the words and actions of our leadership,” the organizers wrote. In the new statement, they called for supporters to donate to organizations including Black Girls Code, the anti-sexual-violence organization RAINN and Girls Who Code. Activision Blizzard publishes some of the biggest titles in gaming, including the Call of Duty franchise, World of Warcraft, Starcraft and Overwatch. Blizzard came under Activision’s wing through a 2008 merger and the subsidiary operates out of its own Irvine, California headquarters. In the suit, the state agency describes a “frat house” atmosphere in which women are not only not afforded the same opportunities as their male counterparts, but are routinely and openly harassed, sometimes by their superiors. The company pushed back last week in a fiery statement, blaming “unaccountable state bureaucrats that are driving many of the state’s best businesses out of California” for pursuing the lawsuit. Activision Blizzard Executive Vice President Frances Townsend, former Homeland Security adviser to George W. Bush, echoed that aggressive messaging in an internal memo, slamming the lawsuit as a “distorted and untrue picture of our company.” In an open letter published Monday, the walkout’s organizers condemned Blizzard’s response to the lawsuit’s allegations. “We believe these statements have damaged our ongoing quest for equality inside and outside of our industry,” they wrote. “ … These statements make it clear that our leadership is not putting our values first.” More than 2,600 employees signed the letter, which demands an end to mandatory arbitration clauses that “protect abusers and limit the ability of victims to seek restitution,” improved representation and opportunities for women and nonbinary employees, salary transparency and a full audit of diversity, equity and inclusion at the company. On Twitter, streamers, gamers, game devs and former employees expressed support for Wednesday’s walkout under the hashtag #ActiBlizzWalkout, with some calling for a blackout on Activision Blizzard games as a show of solidarity. Others called for streamers to use the walkout time slot to raise awareness about rampant sexual harassment and discrimination in gaming culture at large. One Blizzard employee shared a photo of the company’s iconic statue depicting an axe-wielding orc, a central feature of its Irvine headquarters. Three plaques displaying corporate values that surround the statue had been covered with paper: “Lead responsibly,” “play nice, play fair,” and “every voice matters.” http://feeds.feedburner.com/~ff/Techcrunch?d=2mJPEYqXBVI http://feeds.feedburner.com/~ff/Techcrunch?d=7Q72WNTAKBA http://feeds.feedburner.com/~ff/Techcrunch?d=yIl2AUoC8zA http://feeds.feedburner.com/~ff/Techcrunch?i=zKbnyzeo2mk:wfq-flAat8g:-BTjWOF_DHI http://feeds.feedburner.com/~ff/Techcrunch?i=zKbnyzeo2mk:wfq-flAat8g:D7DqB2pKExk http://feeds.feedburner.com/~ff/Techcrunch?d=qj6IDK7rITs http://feeds.feedburner.com/~r/Techcrunch/~4/zKbnyzeo2mkView the full article
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